New Year, New Goals: I Want To Release A Game on Steam
It is easy to sit down on January 1st and scribble out a list of safe, comfortable resolutions. Things like drinking more water or finally reading that pile of books on the nightstand. There is nothing wrong with those, but this year I felt a pull toward something much heavier. I wanted a goal that actually requires some grit and a good amount of vulnerability. So, here it is: In 2026, I am going to release a game on Steam. Saying that out loud is terrifying. If I’m being honest about my starting line, I don't have a revolutionary concept or a polished prototype ready to go. I am still very much a student of the Godot engine. Most of my time right now is just a cycle of writing code, watching it break, and digging through documentation to figure out why I’m wrong. But that is exactly why I’m doing this. The Hidden Beauty of the Unknown There is something special about being a total beginner. I have no idea what this game will actually be. It might be a platformer, a puzzle game, o...