New Year, New Goals: I Want To Release A Game on Steam
It is easy to sit down on January 1st and scribble out a list of safe, comfortable resolutions. Things like drinking more water or finally reading that pile of books on the nightstand. There is nothing wrong with those, but this year I felt a pull toward something much heavier. I wanted a goal that actually requires some grit and a good amount of vulnerability.
So, here it is: In 2026, I am going to release a game on Steam.
Saying that out loud is terrifying. If I’m being honest about my starting line, I don't have a revolutionary concept or a polished prototype ready to go. I am still very much a student of the Godot engine. Most of my time right now is just a cycle of writing code, watching it break, and digging through documentation to figure out why I’m wrong.
But that is exactly why I’m doing this.
The Hidden Beauty of the Unknown
There is something special about being a total beginner. I have no idea what this game will actually be. It might be a platformer, a puzzle game, or some weird experiment that doesn't have a genre yet. I’m not under any illusions that this will go viral or become a massive indie hit. For me, popularity isn't the metric for success this year. Completion is.
I want to move past just tinkering with ideas and actually get to the finish line. There is a massive gap between a project sitting forgotten on a hard drive and a finished product that is polished and published for the world to see. I want to bridge that gap.
Relentless Effort
The plan is to work relentlessly. Learning Godot isn't just about watching a few tutorials; it is about the discipline of showing up when that initial New Year energy inevitably fades away in a month or two. It means late nights debugging character controllers and the headache of fixing a UI that refuses to cooperate.
My focus is simple. I want to make something people can enjoy. I want to create an experience, even if it’s a short one, that gives someone else a moment of fun or a bit of an escape. To get there, I have to be okay with failing, scrapping bad ideas, and just building until the vision finally clears up.
The Journey Ahead
I’ve always used this blog as a place to reflect, so I’m going to use it as a log for the journey. I’ll be sharing the highs, the "I want to delete everything" lows, and the small wins as I find my footing.
I am starting from scratch with a blank project file and a lot of determination. I have no clue where I’ll be by December, but I know I won’t be standing still. 2026 is the year I stop saying "I want to make a game" and actually become a game developer.
Time to get to work.
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